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Mesh Shader Debugging
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committed by
Baldur Karlsson
parent
a48f11d2b5
commit
3ea9735866
@@ -65,6 +65,21 @@ ComputeDebugSelector::~ComputeDebugSelector()
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delete ui;
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}
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void ComputeDebugSelector::SetDefaultDispatch(const rdcfixedarray<uint32_t, 3> &group,
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const rdcfixedarray<uint32_t, 3> &thread)
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{
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QSignalBlocker blockers[6] = {QSignalBlocker(ui->groupX), QSignalBlocker(ui->groupY),
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QSignalBlocker(ui->groupZ), QSignalBlocker(ui->threadX),
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QSignalBlocker(ui->threadY), QSignalBlocker(ui->threadZ)};
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ui->groupX->setValue(group[0]);
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ui->groupY->setValue(group[1]);
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ui->groupZ->setValue(group[2]);
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ui->threadX->setValue(thread[0]);
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ui->threadY->setValue(thread[1]);
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ui->threadZ->setValue(thread[2]);
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}
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void ComputeDebugSelector::SetThreadBounds(const rdcfixedarray<uint32_t, 3> &group,
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const rdcfixedarray<uint32_t, 3> &thread)
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{
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