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Mesh Shader Debugging
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committed by
Baldur Karlsson
parent
a48f11d2b5
commit
3ea9735866
@@ -266,6 +266,10 @@ ShaderMessageViewer::ShaderMessageViewer(ICaptureContext &ctx, ShaderStageMask s
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inputs.view = msg.location.pixel.view;
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trace = r->DebugPixel(msg.location.pixel.x, msg.location.pixel.y, inputs);
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}
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else if(msg.stage == ShaderStage::Mesh)
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{
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trace = r->DebugMeshThread(msg.location.mesh.meshGroup, msg.location.mesh.thread);
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}
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if(trace && trace->debugger == NULL)
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{
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