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Mesh Shader Debugging
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committed by
Baldur Karlsson
parent
a48f11d2b5
commit
3ea9735866
@@ -357,6 +357,11 @@ public:
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{
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return new ShaderDebugTrace();
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}
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ShaderDebugTrace *DebugMeshThread(uint32_t eventId, const rdcfixedarray<uint32_t, 3> &groupid,
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const rdcfixedarray<uint32_t, 3> &threadid)
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{
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return new ShaderDebugTrace();
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}
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rdcarray<ShaderDebugState> ContinueDebug(ShaderDebugger *debugger) { return {}; }
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void FreeDebugger(ShaderDebugger *debugger) { delete debugger; }
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void BuildTargetShader(ShaderEncoding sourceEncoding, const bytebuf &source, const rdcstr &entry,
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