Mesh Shader Debugging

This commit is contained in:
Honeybunch
2024-11-20 10:50:14 +00:00
committed by Baldur Karlsson
parent a48f11d2b5
commit 3ea9735866
24 changed files with 410 additions and 8 deletions
+5
View File
@@ -357,6 +357,11 @@ public:
{
return new ShaderDebugTrace();
}
ShaderDebugTrace *DebugMeshThread(uint32_t eventId, const rdcfixedarray<uint32_t, 3> &groupid,
const rdcfixedarray<uint32_t, 3> &threadid)
{
return new ShaderDebugTrace();
}
rdcarray<ShaderDebugState> ContinueDebug(ShaderDebugger *debugger) { return {}; }
void FreeDebugger(ShaderDebugger *debugger) { delete debugger; }
void BuildTargetShader(ShaderEncoding sourceEncoding, const bytebuf &source, const rdcstr &entry,