diff --git a/renderdoc/driver/d3d12/d3d12_overlay.cpp b/renderdoc/driver/d3d12/d3d12_overlay.cpp index 5d5655551..4a5285a7a 100644 --- a/renderdoc/driver/d3d12/d3d12_overlay.cpp +++ b/renderdoc/driver/d3d12/d3d12_overlay.cpp @@ -2323,6 +2323,8 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, FloatVector clearCol, De psoDesc.DepthStencilState.FrontFace.StencilFailOp = D3D12_STENCIL_OP_KEEP; psoDesc.DepthStencilState.FrontFace.StencilDepthFailOp = D3D12_STENCIL_OP_KEEP; psoDesc.DepthStencilState.FrontFace.StencilPassOp = D3D12_STENCIL_OP_REPLACE; + psoDesc.DepthStencilState.FrontFace.StencilReadMask = 0xff; + psoDesc.DepthStencilState.FrontFace.StencilWriteMask = 0xff; psoDesc.DepthStencilState.BackFace = psoDesc.DepthStencilState.FrontFace; } else