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Slightly better/more 'correct' event synchronisation handling
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@@ -35,7 +35,7 @@ On capture:
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* Subpasses
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* Nested command buffer execution
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* Push constants
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* Most event, fence and semaphore operations for synchronisation, apart from simple use in WSI extensions.
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* GPU-GPU synchronisation with events.
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* Sparse resources
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On replay:
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