From 3f943ea0f164bd29d5b2f2a9b09dcb3cad301422 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 26 Sep 2017 10:12:05 +0100 Subject: [PATCH] Get NULL-check the right way around in ?: operator. Refs #754 --- renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp index fbfa8273c..323dbd7ec 100644 --- a/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp @@ -4181,8 +4181,8 @@ bool WrappedOpenGL::Serialise_glVertexArrayVertexBuffers(GLuint vaobj, GLuint fi buffers && buffers[i] ? GetResourceManager()->GetID(BufferRes(GetCtx(), buffers[i])) : ResourceId()); - SERIALISE_ELEMENT(uint64_t, offset, buffers ? 0 : (uint64_t)offsets[i]); - SERIALISE_ELEMENT(uint64_t, stride, buffers ? 0 : (uint64_t)strides[i]); + SERIALISE_ELEMENT(uint64_t, offset, buffers ? (uint64_t)offsets[i] : 0); + SERIALISE_ELEMENT(uint64_t, stride, buffers ? (uint64_t)strides[i] : 0); if(m_State <= EXECUTING) {