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Track renderstate as we go, and allow replaying single draws with it
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@@ -148,7 +148,7 @@ WrappedID3D12DescriptorHeap::WrappedID3D12DescriptorHeap(ID3D12DescriptorHeap *r
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realCPUBase = real->GetCPUDescriptorHandleForHeapStart();
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realGPUBase = real->GetGPUDescriptorHandleForHeapStart();
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increment = device->GetDescriptorIncrement(desc.Type);
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increment = device->GetUnwrappedDescriptorIncrement(desc.Type);
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descriptors = new D3D12Descriptor[desc.NumDescriptors];
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