Remove use of bool32 replay API type&optimise mem layout in some structs

This commit is contained in:
baldurk
2017-08-24 10:44:45 +01:00
parent e85c8d19bf
commit 40a0272a3e
28 changed files with 327 additions and 262 deletions
+1 -1
View File
@@ -498,7 +498,7 @@ static void ActiveRemoteClientThread(void *data)
SAFE_DELETE(client);
}
void RenderDoc::BecomeRemoteServer(const char *listenhost, uint16_t port, volatile bool32 &killReplay)
void RenderDoc::BecomeRemoteServer(const char *listenhost, uint16_t port, volatile bool &killReplay)
{
Network::Socket *sock = Network::CreateServerSocket(listenhost, port, 1);