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Remove use of bool32 replay API type&optimise mem layout in some structs
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@@ -498,7 +498,7 @@ static void ActiveRemoteClientThread(void *data)
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SAFE_DELETE(client);
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}
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void RenderDoc::BecomeRemoteServer(const char *listenhost, uint16_t port, volatile bool32 &killReplay)
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void RenderDoc::BecomeRemoteServer(const char *listenhost, uint16_t port, volatile bool &killReplay)
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{
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Network::Socket *sock = Network::CreateServerSocket(listenhost, port, 1);
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