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Remove use of bool32 replay API type&optimise mem layout in some structs
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@@ -32,7 +32,7 @@ using std::string;
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using std::wstring;
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bool usingKillSignal = false;
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volatile uint32_t killSignal = false;
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volatile bool killSignal = false;
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rdctype::array<rdctype::str> convertArgs(const std::vector<std::string> &args)
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{
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