Remove use of bool32 replay API type&optimise mem layout in some structs

This commit is contained in:
baldurk
2017-08-24 10:44:45 +01:00
parent e85c8d19bf
commit 40a0272a3e
28 changed files with 327 additions and 262 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ using std::string;
using std::wstring;
bool usingKillSignal = false;
volatile uint32_t killSignal = false;
volatile bool killSignal = false;
rdctype::array<rdctype::str> convertArgs(const std::vector<std::string> &args)
{