From 40dab34a8f68d0033f4e70ca6bf434445d202034 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 7 Mar 2019 11:06:26 +0000 Subject: [PATCH] Don't ever consider macOS GL to be degraded * We'll have to add fallbacks for most of the functionality that's not available, and there's no point letting users know they're running on a degraded GL implementation since it can't be fixed with an upgraded driver. --- renderdoc/driver/gl/gl_debug.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index 36c0ee975..38bc102f0 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -1052,6 +1052,12 @@ void GLReplay::InitDebugData() m_Degraded = true; } +#if ENABLED(RDOC_APPLE) + // temporary hack - just never consider apple degraded, since there's never going to be an + // improvement so there's no point warning users. + m_Degraded = false; +#endif + m_pDriver->PopInternalShader(); }