From 414f7bbff67f14c810af016fb7d19d53f496db6c Mon Sep 17 00:00:00 2001 From: baldurk Date: Sat, 13 Mar 2021 00:46:52 +0000 Subject: [PATCH] Use correct attachment when querying framebuffer mip/layer on clear --- renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp index e86c8b34a..ec7d57fb5 100644 --- a/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp @@ -3651,7 +3651,7 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferfv(SerialiserType &ser, if(type == eGL_TEXTURE) { GLint mip = 0, slice = 0; - GetFramebufferMipAndLayer(framebuffer.name, eGL_COLOR_ATTACHMENT0, &mip, &slice); + GetFramebufferMipAndLayer(framebuffer.name, attachName, &mip, &slice); draw.copyDestinationSubresource.mip = mip; draw.copyDestinationSubresource.slice = slice; }