From 42add67bf87e4c25bfd44777c437a6a0425c2d6e Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 1 Aug 2017 15:42:36 +0100 Subject: [PATCH] Don't skip modified shaders when tex viewer is just in another tab * We only want to skip these events if the texture viewer has actually been closed and destroyed. --- renderdocui/Windows/TextureViewer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdocui/Windows/TextureViewer.cs b/renderdocui/Windows/TextureViewer.cs index b0fc37382..7086c077a 100644 --- a/renderdocui/Windows/TextureViewer.cs +++ b/renderdocui/Windows/TextureViewer.cs @@ -1132,7 +1132,7 @@ namespace renderdocui.Windows void CustomShaderModified(object sender, FileSystemEventArgs e) { - if (!Visible || IsDisposed) return; + if (IsDisposed) return; Thread.Sleep(5); BeginInvoke((MethodInvoker)delegate