From 43ed987214f54d0cadd03b5f2fb7b80d11ff8336 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 9 Mar 2018 18:44:46 +0000 Subject: [PATCH] Remove debug print that should not have been committed --- renderdoc/driver/gl/gl_overlay.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/renderdoc/driver/gl/gl_overlay.cpp b/renderdoc/driver/gl/gl_overlay.cpp index fef3fac26..543d5786a 100644 --- a/renderdoc/driver/gl/gl_overlay.cpp +++ b/renderdoc/driver/gl/gl_overlay.cpp @@ -210,8 +210,6 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve std::vector sources; GenerateGLSLShader(sources, shaderType, "", GetEmbeddedResource(glsl_fixedcol_frag), glslVer, false); - RDCLOG("Sources:\n\n%s\n\n%s\n\n%s\n\n%s\n\n", sources[0].c_str(), sources[1].c_str(), - sources[2].c_str(), sources[3].c_str()); DebugData.fixedcolFragShader = CreateShader(eGL_FRAGMENT_SHADER, sources); }