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Use BufferViewer for viewing constant buffers
* Unifying these views means that constant buffers have all the same reformatting and it avoids having multiple paths for what is now effectively the same control (a buffer can either have fixed data, repeating data, or both)
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@@ -218,7 +218,6 @@ SOURCES += Code/qrenderdoc.cpp \
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Windows/PipelineState/GLPipelineStateViewer.cpp \
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Widgets/Extended/RDTreeView.cpp \
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Widgets/Extended/RDTreeWidget.cpp \
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Windows/ConstantBufferPreviewer.cpp \
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Widgets/BufferFormatSpecifier.cpp \
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Windows/BufferViewer.cpp \
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Widgets/Extended/RDTableView.cpp \
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@@ -304,7 +303,6 @@ HEADERS += Code/CaptureContext.h \
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Windows/PipelineState/GLPipelineStateViewer.h \
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Widgets/Extended/RDTreeView.h \
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Widgets/Extended/RDTreeWidget.h \
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Windows/ConstantBufferPreviewer.h \
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Widgets/BufferFormatSpecifier.h \
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Windows/BufferViewer.h \
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Widgets/Extended/RDTableView.h \
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@@ -353,7 +351,6 @@ FORMS += Windows/Dialogs/AboutDialog.ui \
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Windows/PipelineState/D3D11PipelineStateViewer.ui \
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Windows/PipelineState/D3D12PipelineStateViewer.ui \
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Windows/PipelineState/GLPipelineStateViewer.ui \
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Windows/ConstantBufferPreviewer.ui \
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Widgets/BufferFormatSpecifier.ui \
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Widgets/ComputeDebugSelector.ui \
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Windows/BufferViewer.ui \
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