mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-05 14:21:10 +00:00
Mesh exploder
New 'Exploded' visualisation mode in BufferViewer with new exploder controls hidden when not in 'Exploded' mode. Change 'solidShading' and 'solidShadeMode' to 'visualisation' and 'visualisationMode'. Hide the 'highlightVerts' widget when using 'Exploded' vis for both real-estate and practical implementation reasons.
This commit is contained in:
committed by
Baldur Karlsson
parent
da3e2366ac
commit
442b48bb77
@@ -309,10 +309,15 @@ struct MeshDisplay
|
||||
DOCUMENT("``True`` if the bounding box around the mesh should be rendered.");
|
||||
bool showBBox = false;
|
||||
|
||||
DOCUMENT("The :class:`solid shading mode <SolidShade>` to use when rendering the current mesh.");
|
||||
SolidShade solidShadeMode = SolidShade::NoSolid;
|
||||
DOCUMENT(
|
||||
"The :class:`visualisation mode <Visualisation>` to use when rendering the current mesh.");
|
||||
Visualisation visualisationMode = Visualisation::NoSolid;
|
||||
DOCUMENT("``True`` if the wireframe of the mesh should be rendered as well as solid shading.");
|
||||
bool wireframeDraw = true;
|
||||
DOCUMENT("Displace/explode vertices to help visualise vertex reuse vs disjointedness.");
|
||||
float vtxExploderSliderSNorm = 0.0f;
|
||||
DOCUMENT("Scales the exploded vertex displacement.");
|
||||
float exploderScale = 1.0f;
|
||||
|
||||
static const uint32_t NoHighlight = ~0U;
|
||||
};
|
||||
|
||||
@@ -2895,7 +2895,7 @@ constexpr inline ResourceUsage RWResUsage(ShaderStage stage)
|
||||
return RWResUsage(uint32_t(stage));
|
||||
}
|
||||
|
||||
DOCUMENT(R"(What kind of solid shading to use when rendering a mesh.
|
||||
DOCUMENT(R"(What kind of visualisation to use when rendering a mesh.
|
||||
|
||||
.. data:: NoSolid
|
||||
|
||||
@@ -2913,22 +2913,27 @@ DOCUMENT(R"(What kind of solid shading to use when rendering a mesh.
|
||||
|
||||
The mesh should be rendered using the secondary element as color.
|
||||
|
||||
.. data:: Explode
|
||||
|
||||
The mesh should be rendered with vertices displaced and coloured by vertex ID.
|
||||
|
||||
.. data:: Meshlet
|
||||
|
||||
The mesh should be rendered colorising each meshlet differently.
|
||||
|
||||
)");
|
||||
enum class SolidShade : uint32_t
|
||||
enum class Visualisation : uint32_t
|
||||
{
|
||||
NoSolid = 0,
|
||||
Solid,
|
||||
Lit,
|
||||
Secondary,
|
||||
Explode,
|
||||
Meshlet,
|
||||
Count,
|
||||
};
|
||||
|
||||
DECLARE_REFLECTION_ENUM(SolidShade);
|
||||
DECLARE_REFLECTION_ENUM(Visualisation);
|
||||
|
||||
DOCUMENT(R"(The fill mode for polygons.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user