From 446874e70a0a3491c29cf17f0a18a9ebdbbaae50 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 6 Sep 2016 12:26:40 +0200 Subject: [PATCH] Check for NULL textures array in glBindTextures (acts like array of 0s) --- renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp index 948f65b9e..80ff5bf49 100644 --- a/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_texture_funcs.cpp @@ -335,7 +335,7 @@ void WrappedOpenGL::glBindTextures(GLuint first, GLsizei count, const GLuint *te m_ContextRecord->AddChunk(scope.Get()); for(GLsizei i = 0; i < count; i++) - if(textures[i]) + if(textures != NULL && textures[i] != 0) GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), textures[i]), eFrameRef_Read); }