Linux compile fix

This commit is contained in:
baldurk
2015-07-08 17:30:01 +02:00
parent 44adfc7b82
commit 45351acdf6
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -1163,7 +1163,7 @@ uint32_t GLReplay::PickVertex(uint32_t frameID, uint32_t eventID, MeshDisplay cf
PickResult *closest = pickResults;
// min with size of results buffer to protect against overflows
for(uint32_t i=1; i < RDCMIN(DebugRenderData::maxMeshPicks, numResults); i++)
for(uint32_t i=1; i < RDCMIN((uint32_t)DebugRenderData::maxMeshPicks, numResults); i++)
{
// We need to keep the picking order consistent in the face
// of random buffer appends, when multiple vertices have the