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Shift responsibility for 'whole pass' type processing to replay drivers
* Note, currently broken as the drivers don't have previous/next EIDs set up on their drawcalls
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@@ -395,17 +395,17 @@ namespace renderdoc
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public enum DrawcallFlags
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{
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// types
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Clear = 0x01,
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Drawcall = 0x02,
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Dispatch = 0x04,
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CmdList = 0x08,
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SetMarker = 0x10,
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PushMarker = 0x20,
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Present = 0x40,
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MultiDraw = 0x80,
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Copy = 0x100,
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Resolve = 0x200,
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GenMips = 0x400,
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Clear = 0x01,
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Drawcall = 0x02,
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Dispatch = 0x04,
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CmdList = 0x08,
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SetMarker = 0x10,
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PushMarker = 0x20,
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Present = 0x40,
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MultiDraw = 0x80,
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Copy = 0x100,
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Resolve = 0x200,
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PassBoundary = 0x400,
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// flags
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UseIBuffer = 0x01000,
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@@ -414,6 +414,8 @@ namespace renderdoc
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Indirect = 0x08000,
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ClearColour = 0x10000,
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ClearDepth = 0x20000,
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BeginPass = 0x40000,
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EndPass = 0x80000,
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};
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public enum SolidShadeMode
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