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Don't apply durations twice if there's a marker next to a drawcall
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@@ -313,7 +313,9 @@ namespace renderdocui.Windows
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if (i > 0 && drawNode.Nodes.Count >= 2 &&
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(drawcall.children[i - 1].flags & DrawcallFlags.SetMarker) > 0)
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{
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drawNode.Nodes[drawNode.Nodes.Count - 2].Tag = drawNode.Nodes.LastNode.Tag;
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DeferredEvent markerTag = drawNode.Nodes[drawNode.Nodes.Count - 2].Tag as DeferredEvent;
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DeferredEvent drawTag = drawNode.Nodes.LastNode.Tag as DeferredEvent;
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markerTag.eventID = drawTag.eventID;
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}
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}
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@@ -364,7 +366,11 @@ namespace renderdocui.Windows
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{
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uint eid = GetNodeEventID(n);
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if (times.ContainsKey(eid))
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DeferredEvent def = n.Tag as DeferredEvent;
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if (def != null && def.marker)
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duration = -1.0;
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else if (times.ContainsKey(eid))
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duration = times[eid][0].value.d;
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else
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duration = -1.0;
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