Update RenderDoc application-facing API to a stable/mature version.

* This API is now intended to be forward and backward compatible as much
  as possible. Meaning applications should be able to run without
  changing on many RenderDoc versions after the one they are built
  against without breaking.
* All function pointers are fetched at once in one versioned GetAPI()
  function, to save on constant GetProcAddress/dlsym'ing.
* Otherwise, it's largely similar to the previous API.
This commit is contained in:
baldurk
2015-08-23 15:12:05 +02:00
parent a54fc564ad
commit 4609fa710b
19 changed files with 1116 additions and 509 deletions
+420 -185
View File
@@ -1,7 +1,7 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
* Copyright (c) 2015 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -22,18 +22,20 @@
* THE SOFTWARE.
******************************************************************************/
#pragma once
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#ifdef WIN32
#if defined(WIN32)
#ifdef RENDERDOC_EXPORTS
#if defined(RENDERDOC_EXPORTS)
#define RENDERDOC_API __declspec(dllexport)
#else
#define RENDERDOC_API __declspec(dllimport)
#endif
#define RENDERDOC_CC __cdecl
#elif defined(__linux__)
@@ -52,245 +54,478 @@
#endif
struct CaptureOptions
{
CaptureOptions()
: AllowVSync(true),
AllowFullscreen(true),
DebugDeviceMode(false),
CaptureCallstacks(false),
CaptureCallstacksOnlyDraws(false),
DelayForDebugger(0),
VerifyMapWrites(false),
HookIntoChildren(false),
RefAllResources(false),
SaveAllInitials(false),
CaptureAllCmdLists(false)
{}
// Whether or not to allow the application to enable vsync
//
// 1 - allows the application to enable or disable vsync at will
// 0 - vsync is force disabled
uint32_t AllowVSync;
#ifdef __cplusplus
extern "C" {
#endif
// Whether or not to allow the application to enable fullscreen
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum
{
// Allow the application to enable vsync
//
// 1 - allows the application to enable or disable fullscreen at will
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
uint32_t AllowFullscreen;
eRENDERDOC_Option_AllowFullscreen = 1,
// 1 - in-built API debugging features and records the results into the
// capture logfile, which is matched up with events on replay
// 0 - no API debugging is enabled
uint32_t DebugDeviceMode;
// 1 - Captures callstacks for every API event during capture
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture logfile, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_DebugDeviceMode = 2,
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
uint32_t CaptureCallstacks;
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from drawcalls.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for drawcall type API events.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
uint32_t CaptureCallstacksOnlyDraws;
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
// Specify a delay in seconds to wait for a debugger to attach after
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
uint32_t DelayForDebugger;
// 1 - Verify any writes to mapped buffers, to check that they don't overwrite the
// bounds of the pointer returned.
// 0 - No verification is performed, and overwriting bounds may cause crashes or
// corruption in RenderDoc
uint32_t VerifyMapWrites;
// 1 - Hooks any system API events that create child processes, and injects
// renderdoc into them recursively with the same options.
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify any writes to mapped buffers, by checking the memory after the
// bounds of the returned pointer to detect any modification.
//
// Default - disabled
//
// 1 - Verify any writes to mapped buffers
// 0 - No verification is performed, and overwriting bounds may cause
// crashes or corruption in RenderDoc
eRENDERDOC_Option_VerifyMapWrites = 6,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
uint32_t HookIntoChildren;
eRENDERDOC_Option_HookIntoChildren = 7,
// By default renderdoc only includes resources in the final logfile necessary
// for that frame, this allows you to override that behaviour
// By default RenderDoc only includes resources in the final logfile necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the log
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
uint32_t RefAllResources;
eRENDERDOC_Option_RefAllResources = 8,
// By default renderdoc skips saving initial states for resources where the
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
uint32_t SaveAllInitials;
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// renderdoc may choose to not capture command lists before a frame capture is
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// Note this is typically only true for APIs where multithreading is difficult
// or discouraged. Newer APIs like Vulkan and D3D12 will ignore this option and
// always capture all command lists since the API is heavily oriented around it,
// and the overheads have been reduced by API design.
// Note this is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
uint32_t CaptureAllCmdLists;
};
eRENDERDOC_Option_CaptureAllCmdLists = 10,
enum KeyButton
// Mute API debugging output when the debug device mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int (RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int (RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float (RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum
{
eKey_0 = 0x30, // '0'
// ...
eKey_9 = 0x39, // '9'
eKey_A = 0x41, // 'A'
// ...
eKey_Z = 0x5A, // 'Z'
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
eKey_Divide,
eKey_Multiply,
eKey_Subtract,
eKey_Plus,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
eKey_F1,
eKey_F2,
eKey_F3,
eKey_F4,
eKey_F5,
eKey_F6,
eKey_F7,
eKey_F8,
eKey_F9,
eKey_F10,
eKey_F11,
eKey_F12,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eKey_Home,
eKey_End,
eKey_Insert,
eKey_Delete,
eKey_PageUp,
eKey_PageDn,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eKey_Backspace,
eKey_Tab,
eKey_PrtScrn,
eKey_Pause,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eKey_Max,
};
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
enum InAppOverlay
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum
{
eOverlay_Enabled = 0x1,
eOverlay_FrameRate = 0x2,
eOverlay_FrameNumber = 0x4,
eOverlay_CaptureList = 0x8,
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
eOverlay_Default = (eOverlay_Enabled|eOverlay_FrameRate|eOverlay_FrameNumber|eOverlay_CaptureList),
eOverlay_All = ~0U,
eOverlay_None = 0,
};
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
////////////////////////////////////////////////
// !!!! IMPORTANT NOTE !!!! //
// //
// This API is pretty much experimental and //
// still in flux. The only thing guaranteed //
// to remain compatible is a call to //
// RENDERDOC_GetAPIVersion which must exactly //
// match the version you expect. //
// It will be bumped on breaking changes. //
////////////////////////////////////////////////
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// API breaking change history:
// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
// Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
// 'device' pointer as well as window handles.
// This is either ID3D11Device* or the GL context (HGLRC/GLXContext)
// You can still pass NULL to both to capture the default, as long as
// there's only one device/window pair alive.
#define RENDERDOC_API_VERSION 3
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
//////////////////////////////////////////////////////////////////////////
// In-program functions
//////////////////////////////////////////////////////////////////////////
// Default values for the overlay mask
eRENDERDOC_Overlay_Default =
(eRENDERDOC_Overlay_Enabled|
eRENDERDOC_Overlay_FrameRate|
eRENDERDOC_Overlay_FrameNumber|
eRENDERDOC_Overlay_CaptureList),
extern "C" RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPIVersion();
typedef int (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)();
// Enable all bits
eRENDERDOC_Overlay_All = ~0U,
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_Shutdown();
typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetLogFile(const char *logfile);
typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
extern "C" RENDERDOC_API const char* RENDERDOC_CC RENDERDOC_GetLogFile();
typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFile)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetNumCaptures();
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetCapture(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// In the below functions 'device pointer' corresponds to the API specific handle, e.g.
// ID3D11Device, or the GL context pointer.
// The 'window handle' is the OS's native window handle (HWND or GLXDrawable).
// This must match precisely to a pair, and it sets the RenderDoc in-app overlay to select that
// window as 'active' and respond to keypresses.
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
// Either parameter can be NULL to wild-card match, such that you can capture from any
// device to a particular window, or a particular device to any window.
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
// You can pass (NULL, NULL) if you know you only have one device and one window, and
// it will match. Likewise if you have not created a window at all (only off-screen
// rendering), then NULL window pointer will capture, whether you pass a NULL device
// or specify a device among multiple.
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EndFrameCapture(void *device, void *wndHandle);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(void *device, void *wndHandle);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetOverlayBits();
// returns the overlay bits that have been set
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_MaskOverlayBits(uint32_t And, uint32_t Or);
// sets the overlay bits with an and & or mask
typedef void (RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetFocusToggleKeys(KeyButton *keys, int num);
typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(KeyButton *keys, int num);
// this function will attempt to shut down RenderDoc.
//
// Note: that this will only work correctly if done immediately after
// the dll is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called.
typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureKeys(KeyButton *keys, int num);
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(KeyButton *keys, int num);
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_InitRemoteAccess(uint32_t *ident);
typedef void (RENDERDOC_CC *pRENDERDOC_InitRemoteAccess)(uint32_t *ident);
// Sets the logfile path template
//
// logfile is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetLogFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFilePathTemplate)(const char *pathtemplate);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_IsRemoteAccessConnected();
// returns the current logfile template, see SetLogFileTemplate above, as a UTF-8 string
typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFilePathTemplate)();
// returns the number of captures that have been made
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// logfile will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the logfile string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// logfile path may not exist anymore.
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
// capture the next frame on whichever window and API is currently considered active
typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_LaunchReplayUI(uint32_t connectRemoteAccess, const char *cmdline);
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectRemoteAccess is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectRemoteAccess, const char *cmdline);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_UnloadCrashHandler();
typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void* RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void* RENDERDOC_WindowHandle;
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum
{
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 000 000
} RENDERDOC_Version;
// eRENDERDOC_API_Version_1_0_0
typedef struct
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
} RENDERDOC_API_1_0_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPI(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif
+50
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@@ -0,0 +1,50 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
typedef uint32_t bool32;
// see renderdoc_app.h RENDERDOC_CaptureOption
struct CaptureOptions
{
// for convenience, don't export the constructor but allow it within the module
// for constructing defaults
#ifdef RENDERDOC_EXPORTS
CaptureOptions();
#endif
bool32 AllowVSync;
bool32 AllowFullscreen;
bool32 DebugDeviceMode;
bool32 CaptureCallstacks;
bool32 CaptureCallstacksOnlyDraws;
uint32_t DelayForDebugger;
bool32 VerifyMapWrites;
bool32 HookIntoChildren;
bool32 RefAllResources;
bool32 SaveAllInitials;
bool32 CaptureAllCmdLists;
bool32 DebugOutputMute;
};
+3 -23
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@@ -100,6 +100,8 @@ struct ResourceId
#include "data_types.h"
#include "control_types.h"
#include "capture_options.h"
#include "d3d11_pipestate.h"
#include "gl_pipestate.h"
@@ -397,53 +399,31 @@ extern "C" RENDERDOC_API uint32_t RENDERDOC_CC Topology_VertexOffset(PrimitiveTo
//////////////////////////////////////////////////////////////////////////
extern "C" RENDERDOC_API bool32 RENDERDOC_CC RENDERDOC_SupportLocalReplay(const char *logfile, rdctype::str *driverName);
typedef bool32 (RENDERDOC_CC *pRENDERDOC_SupportLocalReplay)(const char *logfile, rdctype::str *driverName);
extern "C" RENDERDOC_API ReplayCreateStatus RENDERDOC_CC RENDERDOC_CreateReplayRenderer(const char *logfile, float *progress, ReplayRenderer **rend);
typedef ReplayCreateStatus (RENDERDOC_CC *pRENDERDOC_CreateReplayRenderer)(const char *logfile, float *progress, ReplayRenderer **rend);
//////////////////////////////////////////////////////////////////////////
// Remote access and control
//////////////////////////////////////////////////////////////////////////
extern "C" RENDERDOC_API RemoteAccess* RENDERDOC_CC RENDERDOC_CreateRemoteAccessConnection(const char *host, uint32_t ident, const char *clientName, bool32 forceConnection);
typedef RemoteAccess* (RENDERDOC_CC *pRENDERDOC_CreateRemoteAccessConnection)(const char *host, uint32_t ident, const char *clientName, bool32 forceConnection);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EnumerateRemoteConnections(const char *host, uint32_t *idents);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EnumerateRemoteConnections)(const char *host, uint32_t *idents);
extern "C" RENDERDOC_API ReplayCreateStatus RENDERDOC_CC RENDERDOC_CreateRemoteReplayConnection(const char *host, RemoteRenderer **rend);
typedef ReplayCreateStatus (RENDERDOC_CC *pRENDERDOC_CreateRemoteReplayConnection)(const char *host, RemoteRenderer **rend);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SpawnReplayHost(volatile bool32 *killReplay);
typedef void (RENDERDOC_CC *pRENDERDOC_SpawnReplayHost)(volatile bool32 *killReplay);
//////////////////////////////////////////////////////////////////////////
// Injection/execution capture functions.
//////////////////////////////////////////////////////////////////////////
struct CaptureOptions;
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_GetDefaultCaptureOptions(CaptureOptions *opts);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartGlobalHook(const char *pathmatch, const char *logfile, const CaptureOptions *opts);
typedef void (RENDERDOC_CC *pRENDERDOC_StartGlobalHook)(const char *pathmatch, const char *logfile, const CaptureOptions *opts);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_ExecuteAndInject(const char *app, const char *workingDir, const char *cmdLine,
const char *logfile, const CaptureOptions *opts, bool32 waitForExit);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_ExecuteAndInject)(const char *app, const char *workingDir, const char *cmdLine,
const char *logfile, const CaptureOptions *opts, bool32 waitForExit);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_InjectIntoProcess(uint32_t pid, const char *logfile, const CaptureOptions *opts, bool32 waitForExit);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_InjectIntoProcess)(uint32_t pid, const char *logfile, const CaptureOptions *opts, bool32 waitForExit);
//////////////////////////////////////////////////////////////////////////
// Miscellaneous!
//////////////////////////////////////////////////////////////////////////
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerExceptionHandler(void *exceptionPtrs, bool32 crashed);
typedef void (RENDERDOC_CC *pRENDERDOC_TriggerExceptionHandler)(void *exceptionPtrs, bool32 crashed);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_LogText(const char *text);
typedef void (RENDERDOC_CC *pRENDERDOC_LogText)(const char *text);
extern "C" RENDERDOC_API bool32 RENDERDOC_CC RENDERDOC_GetThumbnail(const char *filename, byte *buf, uint32_t &len);
typedef bool32 (RENDERDOC_CC *pRENDERDOC_GetThumbnail)(const char *filename, byte *buf, uint32_t &len);