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Remove 'using std::set'
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@@ -272,7 +272,7 @@ struct VulkanAMDDrawCallback : public VulkanDrawcallCallback
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WrappedVulkan *m_pDriver;
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VulkanReplay *m_pReplay;
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vector<uint32_t> *m_pEventIds;
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set<VkCommandBuffer> m_begunCommandBuffers;
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std::set<VkCommandBuffer> m_begunCommandBuffers;
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// events which are the 'same' from being the same command buffer resubmitted
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// multiple times in the frame. We will only get the full callback when we're
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// recording the command buffer, and will be given the first EID. After that
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