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Pass subpass through to UI
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@@ -426,6 +426,9 @@ struct RenderPass
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DOCUMENT("The :class:`ResourceId` of the render pass.");
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ResourceId obj;
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DOCUMENT("The index of the current active subpass.");
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uint32_t subpass;
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// VKTODOMED renderpass and subpass information here
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DOCUMENT("A list of indices into the framebuffer attachments for input attachments.");
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