diff --git a/renderdoc/driver/gl/gl_replay.cpp b/renderdoc/driver/gl/gl_replay.cpp index 9ebce42a6..0ad0435ad 100644 --- a/renderdoc/driver/gl/gl_replay.cpp +++ b/renderdoc/driver/gl/gl_replay.cpp @@ -3130,6 +3130,11 @@ void GLReplay::SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t if(IsCompressedFormat(fmt)) { + PixelUnpackState unpack; + unpack.Fetch(true); + + ResetPixelUnpackState(true, 1); + if(target == eGL_TEXTURE_1D) { drv.glCompressedTextureSubImage1DEXT(tex, target, (GLint)mip, 0, width, fmt, @@ -3173,6 +3178,8 @@ void GLReplay::SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t { RDCERR("Unexpected compressed MSAA texture!"); } + + unpack.Apply(true); } else { @@ -3185,6 +3192,11 @@ void GLReplay::SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t return; } + PixelUnpackState unpack; + unpack.Fetch(false); + + ResetPixelUnpackState(false, 1); + if(target == eGL_TEXTURE_1D) { drv.glTextureSubImage1DEXT(tex, target, (GLint)mip, 0, width, baseformat, datatype, data); @@ -3271,6 +3283,8 @@ void GLReplay::SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t // delete the temporary texture drv.glDeleteTextures(1, &uploadTex); } + + unpack.Apply(false); } }