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Start moving towards C++ only UI code. Assume C++ for the replay API
* The C# P/Invoke stuff doesn't directly use the header, and we are soon going to deprecate the C interface entirely.
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@@ -200,7 +200,7 @@ void VerifyVulkanLayer(int argc, char *argv[])
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add_command("vulkanregister", new VulkanRegisterCommand());
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}
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void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg, uint32_t width,
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void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCfg, uint32_t width,
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uint32_t height)
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{
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// we only have the preview implemented for platforms that have xlib & xcb. It's unlikely
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@@ -279,7 +279,7 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay &displayCfg
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xcb = true;
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}
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ReplayOutput *out = NULL;
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IReplayOutput *out = NULL;
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// prefer xcb
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if(xcb)
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