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https://github.com/baldurk/renderdoc.git
synced 2026-05-29 13:20:54 +00:00
Rename RenderManager to ReplayManager
This commit is contained in:
@@ -0,0 +1,477 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "ReplayManager.h"
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#include <QApplication>
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#include <QMutexLocker>
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#include <QProgressDialog>
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#include "CaptureContext.h"
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#include "QRDUtils.h"
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ReplayManager::ReplayManager()
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{
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m_Running = false;
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m_Thread = NULL;
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}
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ReplayManager::~ReplayManager()
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{
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}
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void ReplayManager::OpenCapture(const QString &logfile, float *progress)
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{
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if(m_Running)
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return;
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m_ProxyRenderer = -1;
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m_ReplayHost = "";
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m_Logfile = logfile;
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m_Progress = progress;
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*progress = 0.0f;
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m_Thread = new LambdaThread([this]() { run(); });
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m_Thread->start(QThread::HighestPriority);
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while(m_Thread->isRunning() && !m_Running)
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{
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}
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}
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void ReplayManager::DeleteCapture(const QString &logfile, bool local)
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{
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if(IsRunning())
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{
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AsyncInvoke([this, logfile, local](IReplayController *) { DeleteCapture(logfile, local); });
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return;
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}
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if(local)
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{
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QFile::remove(logfile);
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}
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else
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{
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// this will be cleaned up automatically when the remote connection
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// is closed.
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->TakeOwnershipCapture(logfile.toUtf8().data());
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}
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}
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}
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QStringList ReplayManager::GetRemoteSupport()
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{
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QStringList ret;
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if(m_Remote && !IsRunning())
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{
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QMutexLocker autolock(&m_RemoteLock);
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rdctype::array<rdctype::str> supported = m_Remote->RemoteSupportedReplays();
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for(rdctype::str &s : supported)
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ret << ToQStr(s);
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}
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return ret;
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}
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void ReplayManager::GetHomeFolder(bool synchronous, DirectoryBrowseMethod cb)
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{
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if(!m_Remote)
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return;
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if(IsRunning() && m_Thread->isCurrentThread())
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{
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auto lambda = [cb, this](IReplayController *r) {
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cb(m_Remote->GetHomeFolder().c_str(), rdctype::array<PathEntry>());
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};
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if(synchronous)
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BlockInvoke(lambda);
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else
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AsyncInvoke(lambda);
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return;
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}
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rdctype::str home;
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{
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QMutexLocker autolock(&m_RemoteLock);
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home = m_Remote->GetHomeFolder();
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}
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cb(home.c_str(), rdctype::array<PathEntry>());
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}
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bool ReplayManager::ListFolder(QString path, bool synchronous, DirectoryBrowseMethod cb)
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{
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if(!m_Remote)
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return false;
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QByteArray pathUTF8 = path.toUtf8();
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if(IsRunning() && m_Thread->isCurrentThread())
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{
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auto lambda = [cb, pathUTF8, this](IReplayController *r) {
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cb(pathUTF8.data(), m_Remote->ListFolder(pathUTF8.data()));
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};
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if(synchronous)
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BlockInvoke(lambda);
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else
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AsyncInvoke(lambda);
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return true;
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}
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rdctype::array<PathEntry> contents;
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// prevent pings while fetching remote FS data
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{
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QMutexLocker autolock(&m_RemoteLock);
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contents = m_Remote->ListFolder(pathUTF8.data());
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}
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cb(pathUTF8.data(), contents);
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return true;
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}
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QString ReplayManager::CopyCaptureToRemote(const QString &localpath, QWidget *window)
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{
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if(!m_Remote)
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return "";
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QString remotepath = "";
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bool copied = false;
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float progress = 0.0f;
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auto lambda = [this, localpath, &remotepath, &progress, &copied](IReplayController *r) {
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QMutexLocker autolock(&m_RemoteLock);
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remotepath = m_Remote->CopyCaptureToRemote(localpath.toUtf8().data(), &progress);
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copied = true;
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};
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// we should never have the thread running at this point, but let's be safe.
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if(IsRunning())
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{
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AsyncInvoke(lambda);
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}
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else
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{
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LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
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thread->selfDelete(true);
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thread->start();
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}
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ShowProgressDialog(window, QApplication::translate("ReplayManager", "Transferring..."),
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[&copied]() { return copied; }, [&progress]() { return progress; });
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return remotepath;
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}
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void ReplayManager::CopyCaptureFromRemote(const QString &remotepath, const QString &localpath,
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QWidget *window)
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{
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if(!m_Remote)
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return;
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bool copied = false;
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float progress = 0.0f;
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auto lambda = [this, localpath, remotepath, &progress, &copied](IReplayController *r) {
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->CopyCaptureFromRemote(remotepath.toUtf8().data(), localpath.toUtf8().data(), &progress);
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copied = true;
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};
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// we should never have the thread running at this point, but let's be safe.
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if(IsRunning())
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{
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AsyncInvoke(lambda);
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}
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else
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{
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LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
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thread->selfDelete(true);
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thread->start();
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}
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ShowProgressDialog(window, QApplication::translate("ReplayManager", "Transferring..."),
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[&copied]() { return copied; }, [&progress]() { return progress; });
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}
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bool ReplayManager::IsRunning()
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{
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return m_Thread && m_Thread->isRunning() && m_Running;
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}
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void ReplayManager::AsyncInvoke(const QString &tag, ReplayManager::InvokeMethod m)
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{
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{
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QMutexLocker autolock(&m_RenderLock);
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for(int i = 0; i < m_RenderQueue.count();)
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{
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if(m_RenderQueue[i]->tag == tag)
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{
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InvokeHandle *cmd = m_RenderQueue.takeAt(i);
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if(cmd->selfdelete)
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delete cmd;
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}
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else
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{
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i++;
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}
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}
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}
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InvokeHandle *cmd = new InvokeHandle(m, tag);
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cmd->selfdelete = true;
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PushInvoke(cmd);
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}
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void ReplayManager::AsyncInvoke(ReplayManager::InvokeMethod m)
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{
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InvokeHandle *cmd = new InvokeHandle(m);
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cmd->selfdelete = true;
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PushInvoke(cmd);
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}
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void ReplayManager::BlockInvoke(ReplayManager::InvokeMethod m)
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{
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InvokeHandle *cmd = new InvokeHandle(m);
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PushInvoke(cmd);
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cmd->processed.acquire();
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delete cmd;
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}
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void ReplayManager::CloseThread()
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{
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m_Running = false;
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m_RenderCondition.wakeAll();
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if(m_Thread == NULL)
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return;
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// wait for the thread to close and clean up
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while(m_Thread->isRunning())
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{
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}
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m_Thread->deleteLater();
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m_Thread = NULL;
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}
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ReplayStatus ReplayManager::ConnectToRemoteServer(RemoteHost *host)
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{
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ReplayStatus status =
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RENDERDOC_CreateRemoteServerConnection(host->Hostname.toUtf8().data(), 0, &m_Remote);
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m_RemoteHost = host;
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if(status == ReplayStatus::Succeeded)
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{
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m_RemoteHost->Connected = true;
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return status;
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}
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return status;
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}
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void ReplayManager::DisconnectFromRemoteServer()
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{
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if(m_RemoteHost)
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m_RemoteHost->Connected = false;
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->ShutdownConnection();
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}
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m_RemoteHost = NULL;
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m_Remote = NULL;
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}
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void ReplayManager::ShutdownServer()
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{
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->ShutdownServerAndConnection();
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}
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m_Remote = NULL;
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}
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void ReplayManager::PingRemote()
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{
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if(!m_Remote)
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return;
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if(m_RemoteLock.tryLock(0))
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{
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if(!IsRunning() || m_Thread->isCurrentThread())
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{
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if(!m_Remote->Ping())
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m_RemoteHost->ServerRunning = false;
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}
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m_RemoteLock.unlock();
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}
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}
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uint32_t ReplayManager::ExecuteAndInject(const QString &exe, const QString &workingDir,
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const QString &cmdLine,
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const QList<EnvironmentModification> &env,
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const QString &logfile, CaptureOptions opts)
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{
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rdctype::array<EnvironmentModification> envList = env.toVector().toStdVector();
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uint32_t ret = 0;
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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ret = m_Remote->ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(),
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cmdLine.toUtf8().data(), envList, opts);
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}
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else
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{
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ret = RENDERDOC_ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(),
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cmdLine.toUtf8().data(), envList, logfile.toUtf8().data(),
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opts, false);
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}
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return ret;
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}
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void ReplayManager::PushInvoke(ReplayManager::InvokeHandle *cmd)
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{
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if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
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{
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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return;
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}
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QMutexLocker autolock(&m_RenderLock);
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m_RenderQueue.enqueue(cmd);
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m_RenderCondition.wakeAll();
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}
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void ReplayManager::run()
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{
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IReplayController *renderer = NULL;
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if(m_Remote)
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{
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std::tie(m_CreateStatus, renderer) =
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m_Remote->OpenCapture(~0U, m_Logfile.toUtf8().data(), m_Progress);
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}
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else
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{
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ICaptureFile *file = RENDERDOC_OpenCaptureFile(m_Logfile.toUtf8().data());
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m_CreateStatus = file->OpenStatus();
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if(m_CreateStatus == ReplayStatus::Succeeded)
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std::tie(m_CreateStatus, renderer) = file->OpenCapture(m_Progress);
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file->Shutdown();
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}
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if(renderer == NULL)
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return;
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qInfo() << "QRenderDoc - renderer created for" << m_Logfile;
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m_Running = true;
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// main render command loop
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while(m_Running)
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{
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InvokeHandle *cmd = NULL;
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// wait for the condition to be woken, grab top of current queue,
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// unlock again.
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{
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QMutexLocker autolock(&m_RenderLock);
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if(m_RenderQueue.isEmpty())
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m_RenderCondition.wait(&m_RenderLock, 10);
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if(!m_RenderQueue.isEmpty())
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cmd = m_RenderQueue.dequeue();
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}
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if(cmd == NULL)
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continue;
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if(cmd->method != NULL)
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cmd->method(renderer);
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// if it's a throwaway command, delete it
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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}
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// clean up anything left in the queue
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{
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QQueue<InvokeHandle *> queue;
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{
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QMutexLocker autolock(&m_RenderLock);
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m_RenderQueue.swap(queue);
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}
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for(InvokeHandle *cmd : queue)
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{
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if(cmd == NULL)
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continue;
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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}
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}
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// close the core renderer
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if(m_Remote)
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m_Remote->CloseCapture(renderer);
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else
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renderer->Shutdown();
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}
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