Rename RenderManager to ReplayManager

This commit is contained in:
baldurk committed 2017-04-18 14:57:48 +01:00
1 parent e3ef56b5a0
commit 494086f40d
22 files changed
+138 -140

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+4 -4
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@@ -1149,7 +1149,7 @@ void BufferViewer::OnLogfileLoaded()
WId renderID = ui->render->winId();
m_Ctx.Renderer().BlockInvoke([renderID, this](IReplayController *r) {
m_Ctx.Replay().BlockInvoke([renderID, this](IReplayController *r) {
m_Output = r->CreateOutput(m_Ctx.CurWindowingSystem(), m_Ctx.FillWindowingData(renderID),
ReplayOutputType::Mesh);
@@ -1223,7 +1223,7 @@ void BufferViewer::OnEventChanged(uint32_t eventID)
guessSecondaryColumn(m_ModelGSOut);
}
m_Ctx.Renderer().AsyncInvoke([this, vsinHoriz, vsoutHoriz, gsoutHoriz](IReplayController *r) {
m_Ctx.Replay().AsyncInvoke([this, vsinHoriz, vsoutHoriz, gsoutHoriz](IReplayController *r) {
if(m_MeshView)
{
@@ -2189,7 +2189,7 @@ void BufferViewer::render_clicked(QMouseEvent *e)
if((e->buttons() & Qt::RightButton) && m_Output)
{
m_Ctx.Renderer().AsyncInvoke("PickVertex", [this, curpos](IReplayController *r) {
m_Ctx.Replay().AsyncInvoke("PickVertex", [this, curpos](IReplayController *r) {
uint32_t instanceSelected = 0;
uint32_t vertSelected = 0;
@@ -2734,7 +2734,7 @@ void BufferViewer::debugVertex()
uint32_t index =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 1), Qt::DisplayRole).toUInt();
m_Ctx.Renderer().AsyncInvoke([this, vertid, index](IReplayController *r) {
m_Ctx.Replay().AsyncInvoke([this, vertid, index](IReplayController *r) {
ShaderDebugTrace *trace =
r->DebugVertex(vertid, m_Config.curInstance, index, m_Ctx.CurDrawcall()->instanceOffset,
m_Ctx.CurDrawcall()->vertexOffset);