Rename RenderManager to ReplayManager

This commit is contained in:
baldurk committed 2017-04-18 14:57:48 +01:00
1 parent e3ef56b5a0
commit 494086f40d
22 files changed
+138 -140

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@@ -110,7 +110,7 @@ void ConstantBufferPreviewer::OnEventChanged(uint32_t eventID)
if(!m_formatOverride.empty())
{
m_Ctx.Renderer().AsyncInvoke([this, offs, size](IReplayController *r) {
m_Ctx.Replay().AsyncInvoke([this, offs, size](IReplayController *r) {
rdctype::array<byte> data = r->GetBufferData(m_cbuffer, offs, size);
rdctype::array<ShaderVariable> vars = applyFormatOverride(data);
GUIInvoke::call([this, vars] { setVariables(vars); });
@@ -118,7 +118,7 @@ void ConstantBufferPreviewer::OnEventChanged(uint32_t eventID)
}
else
{
m_Ctx.Renderer().AsyncInvoke([this, entryPoint, offs](IReplayController *r) {
m_Ctx.Replay().AsyncInvoke([this, entryPoint, offs](IReplayController *r) {
rdctype::array<ShaderVariable> vars = r->GetCBufferVariableContents(
m_shader, entryPoint.toUtf8().data(), m_slot, m_cbuffer, offs);
GUIInvoke::call([this, vars] { setVariables(vars); });