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Rename RenderManager to ReplayManager
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@@ -639,7 +639,7 @@ void PixelHistoryView::startDebug(EventTag tag)
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bool success = false;
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m_Ctx.Renderer().BlockInvoke([this, &success, &trace](IReplayController *r) {
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m_Ctx.Replay().BlockInvoke([this, &success, &trace](IReplayController *r) {
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trace = r->DebugPixel((uint32_t)m_Pixel.x(), (uint32_t)m_Pixel.y(), m_Display.sampleIdx, ~0U);
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});
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