Rename RenderManager to ReplayManager

This commit is contained in:
baldurk
2017-04-07 16:20:18 +01:00
parent e3ef56b5a0
commit 494086f40d
22 changed files with 138 additions and 140 deletions
+1 -1
View File
@@ -639,7 +639,7 @@ void PixelHistoryView::startDebug(EventTag tag)
bool success = false;
m_Ctx.Renderer().BlockInvoke([this, &success, &trace](IReplayController *r) {
m_Ctx.Replay().BlockInvoke([this, &success, &trace](IReplayController *r) {
trace = r->DebugPixel((uint32_t)m_Pixel.x(), (uint32_t)m_Pixel.y(), m_Display.sampleIdx, ~0U);
});