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Fetch layer and mip level for FBO attachments
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@@ -320,6 +320,10 @@ namespace renderdoc
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[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
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public ResourceId[] Color;
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[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
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public UInt32[] Layer;
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[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
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public UInt32[] Mip;
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public ResourceId Depth;
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public ResourceId Stencil;
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