diff --git a/renderdoc/driver/d3d11/d3d11_stringise.cpp b/renderdoc/driver/d3d11/d3d11_stringise.cpp index 15fbc8dce..fd50c1cd4 100644 --- a/renderdoc/driver/d3d11/d3d11_stringise.cpp +++ b/renderdoc/driver/d3d11/d3d11_stringise.cpp @@ -63,7 +63,7 @@ rdcstr DoStringise(const D3D11Chunk &el) BEGIN_ENUM_STRINGISE(D3D11Chunk) { - STRINGISE_ENUM_CLASS_NAMED(DeviceInitialisation, "Device Initialisation"); + STRINGISE_ENUM_CLASS_NAMED(DeviceInitialisation, "Internal: Device Initialisation"); STRINGISE_ENUM_CLASS_NAMED(SetResourceName, "ID3D11Resource::SetDebugName"); STRINGISE_ENUM_CLASS_NAMED(CreateSwapBuffer, "IDXGISwapChain::GetBuffer"); STRINGISE_ENUM_CLASS_NAMED(CreateTexture1D, "ID3D11Device::CreateTexture1D"); @@ -191,7 +191,7 @@ rdcstr DoStringise(const D3D11Chunk &el) STRINGISE_ENUM_CLASS_NAMED(PushMarker, "Push Debug Region"); STRINGISE_ENUM_CLASS_NAMED(SetMarker, "Set Marker"); STRINGISE_ENUM_CLASS_NAMED(PopMarker, "Pop Debug Region"); - STRINGISE_ENUM_CLASS_NAMED(SetShaderDebugPath, "SetShaderDebugPath"); + STRINGISE_ENUM_CLASS_NAMED(SetShaderDebugPath, "Internal: SetShaderDebugPath"); STRINGISE_ENUM_CLASS_NAMED(DiscardResource, "ID3D11DeviceContext1::DiscardResource"); STRINGISE_ENUM_CLASS_NAMED(DiscardView, "ID3D11DeviceContext1::DiscardView"); STRINGISE_ENUM_CLASS_NAMED(DiscardView1, "ID3D11DeviceContext1::DiscardView1"); diff --git a/renderdoc/driver/d3d12/d3d12_stringise.cpp b/renderdoc/driver/d3d12/d3d12_stringise.cpp index e993a6196..330dab249 100644 --- a/renderdoc/driver/d3d12/d3d12_stringise.cpp +++ b/renderdoc/driver/d3d12/d3d12_stringise.cpp @@ -38,7 +38,7 @@ rdcstr DoStringise(const D3D12Chunk &el) STRINGISE_ENUM_CLASS_NAMED(PushMarker, "Push Debug Region"); STRINGISE_ENUM_CLASS_NAMED(SetMarker, "Set Marker"); STRINGISE_ENUM_CLASS_NAMED(PopMarker, "Pop Debug Region"); - STRINGISE_ENUM_CLASS_NAMED(SetShaderDebugPath, "SetShaderDebugPath"); + STRINGISE_ENUM_CLASS_NAMED(SetShaderDebugPath, "Internal: SetShaderDebugPath"); STRINGISE_ENUM_CLASS_NAMED(CreateSwapBuffer, "IDXGISwapChain::GetBuffer"); STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandQueue, "ID3D12Device::CreateCommandQueue"); STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandAllocator, diff --git a/renderdoc/driver/gl/gl_stringise.cpp b/renderdoc/driver/gl/gl_stringise.cpp index 6ff82fe48..e7a431e93 100644 --- a/renderdoc/driver/gl/gl_stringise.cpp +++ b/renderdoc/driver/gl/gl_stringise.cpp @@ -36,14 +36,14 @@ rdcstr DoStringise(const GLChunk &el) STRINGISE_ENUM_CLASS_NAMED(MakeContextCurrent, "MakeContextCurrent"); STRINGISE_ENUM_CLASS_NAMED(glIndirectSubCommand, "Indirect sub-command"); - STRINGISE_ENUM_CLASS_NAMED(glContextInit, "Context Initialisation"); + STRINGISE_ENUM_CLASS_NAMED(glContextInit, "Internal: Context Initialisation"); STRINGISE_ENUM_CLASS(vrapi_CreateTextureSwapChain); STRINGISE_ENUM_CLASS(vrapi_CreateTextureSwapChain2); - STRINGISE_ENUM_CLASS_NAMED(ContextConfiguration, "Context Configuration"); + STRINGISE_ENUM_CLASS_NAMED(ContextConfiguration, "Internal: Context Configuration"); - STRINGISE_ENUM_CLASS_NAMED(CoherentMapWrite, "Coherent Mapped Memory Write"); + STRINGISE_ENUM_CLASS_NAMED(CoherentMapWrite, "Internal: Coherent Mapped Memory Write"); // re-use list of GL functions as chunks. Many of these will be aliased. This may not appear in the // same order as the definition, but that's OK. diff --git a/renderdoc/driver/vulkan/vk_stringise.cpp b/renderdoc/driver/vulkan/vk_stringise.cpp index 9f07c12df..7c2689e9a 100644 --- a/renderdoc/driver/vulkan/vk_stringise.cpp +++ b/renderdoc/driver/vulkan/vk_stringise.cpp @@ -164,7 +164,7 @@ rdcstr DoStringise(const VulkanChunk &el) STRINGISE_ENUM_CLASS(vkCmdEndConditionalRenderingEXT) STRINGISE_ENUM_CLASS(vkCmdSetSampleLocationsEXT) STRINGISE_ENUM_CLASS(vkCmdSetDiscardRectangleEXT) - STRINGISE_ENUM_CLASS_NAMED(DeviceMemoryRefs, "Device Memory References") + STRINGISE_ENUM_CLASS_NAMED(DeviceMemoryRefs, "Internal: Device Memory References") STRINGISE_ENUM_CLASS(vkResetQueryPoolEXT); STRINGISE_ENUM_CLASS_NAMED(Max, "Max Chunk"); }