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Rename 'create debug device' capture option to 'API validation'
* More appropriate for non-D3D11 APIs and will cause less confusion.
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@@ -48,7 +48,7 @@ This page is a random hodge-podge of different tips and tricks that might not be
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You can also use the ``RENDERDOC_StartFrameCapture()`` and ``RENDERDOC_EndFrameCapture()`` functions to precisely define the period to be captured. For more information look at the :doc:`../in_application_api` documentation or the ``renderdoc_app.h`` header.
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#. When you have right clicked to select a pixel in the texture viewer, you can perform precise refinements with the arrow keys to nudge the selection in each direction.
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#. To get API debug or error messages, enable "Create Debug Device" when capturing then check out the :doc:`../window/debug_messages` window.
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#. To get API debug or error messages, enable "Enable API validation" when capturing then check out the :doc:`../window/debug_messages` window.
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#. Detecting RenderDoc from your code can either be done by trying to load and use the renderdoc :doc:`../in_application_api`, or through API specific ways:
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.. highlight:: c++
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