From 4be6bf50f9de750b9bdd57692b120d3e03a3da65 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 31 Jan 2019 17:27:47 +0000 Subject: [PATCH] Don't leak rasterizer discard state if GL postvs fails --- renderdoc/driver/gl/gl_postvs.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/renderdoc/driver/gl/gl_postvs.cpp b/renderdoc/driver/gl/gl_postvs.cpp index 722c66d8d..ba6d90506 100644 --- a/renderdoc/driver/gl/gl_postvs.cpp +++ b/renderdoc/driver/gl/gl_postvs.cpp @@ -215,9 +215,6 @@ void GLReplay::InitPostVSBuffers(uint32_t eventId) list matrixVaryings; // matrices need some fixup vector varyings; - // we don't want to do any work, so just discard before rasterizing - drv.glEnable(eGL_RASTERIZER_DISCARD); - CopyProgramAttribBindings(stageSrcPrograms[0], vsProg, vsRefl); varyings.clear(); @@ -402,6 +399,9 @@ void GLReplay::InitPostVSBuffers(uint32_t eventId) // the vertex stage CopyProgramUniforms(stageSrcPrograms[0], vsProg); + // we don't want to do any work, so just discard before rasterizing + drv.glEnable(eGL_RASTERIZER_DISCARD); + // bind our program and do the feedback draw drv.glUseProgram(vsProg); drv.glBindProgramPipeline(0);