From 4c4b0c58ecb535e88f3bf112b9e38ab5aa4fd5d3 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 22 Jul 2021 11:57:12 +0100 Subject: [PATCH] Fix 0-based line numbers in shader viewer find results * Scintilla lines are numbered from 0 but for user display we want to be 1-based. --- qrenderdoc/Windows/ShaderViewer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qrenderdoc/Windows/ShaderViewer.cpp b/qrenderdoc/Windows/ShaderViewer.cpp index 6f7a6d7e2..2312e3e46 100644 --- a/qrenderdoc/Windows/ShaderViewer.cpp +++ b/qrenderdoc/Windows/ShaderViewer.cpp @@ -5439,7 +5439,7 @@ void ShaderViewer::performFindAll() QString lineText = QString::fromUtf8(s->textRange(lineStart, lineEnd)); - results += QFormatStr(" %1(%2): ").arg(s->windowTitle()).arg(line, 4); + results += QFormatStr(" %1(%2): ").arg(s->windowTitle()).arg(line + 1, 4); int startPos = results.length(); results += lineText;