Build our own shaderc since the vulkan SDK's is no longer static

This commit is contained in:
baldurk
2020-04-24 12:43:23 +01:00
parent 7560960a9d
commit 4da3238bfa
10 changed files with 112 additions and 638 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ std::string GetEnvVar(const char *var)
return "";
}
std::string GetExecutableFilename()
std::string GetExecutableName()
{
char path[512] = {0};
readlink("/proc/self/exe", path, 511);