Build our own shaderc since the vulkan SDK's is no longer static

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baldurk committed 2020-04-24 20:14:47 +01:00
1 parent 7560960a9d
commit 4da3238bfa
10 files changed
+112 -638

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@@ -51,7 +51,7 @@ std::string GetEnvVar(const char *var)
return "";
}
std::string GetExecutableFilename()
std::string GetExecutableName()
{
char path[512] = {0};
readlink("/proc/self/exe", path, 511);