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Build our own shaderc since the vulkan SDK's is no longer static
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@@ -51,7 +51,7 @@ std::string GetEnvVar(const char *var)
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return "";
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}
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std::string GetExecutableFilename()
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std::string GetExecutableName()
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{
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char path[512] = {0};
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readlink("/proc/self/exe", path, 511);
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