From 4ed49079d1419ebbb143e0ad4a4da46b3c58a3e8 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 2 Oct 2015 10:25:13 +0200 Subject: [PATCH] Re-enable thumbnails and pixel context, as multiple swap chains work now --- renderdoc/replay/replay_output.cpp | 3 +-- renderdocui/Windows/TextureViewer.cs | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/renderdoc/replay/replay_output.cpp b/renderdoc/replay/replay_output.cpp index 9fb471d43..09e8fe0a2 100644 --- a/renderdoc/replay/replay_output.cpp +++ b/renderdoc/replay/replay_output.cpp @@ -234,7 +234,6 @@ bool ReplayOutput::SetPixelContext(void *wnd) bool ReplayOutput::AddThumbnail(void *wnd, ResourceId texID) { - /* OutputPair p; RDCASSERT(wnd); @@ -273,7 +272,7 @@ bool ReplayOutput::AddThumbnail(void *wnd, ResourceId texID) RDCASSERT(p.outputID > 0); m_Thumbnails.push_back(p); - */ + return true; } diff --git a/renderdocui/Windows/TextureViewer.cs b/renderdocui/Windows/TextureViewer.cs index 1d34adbcd..ec5ce39aa 100644 --- a/renderdocui/Windows/TextureViewer.cs +++ b/renderdocui/Windows/TextureViewer.cs @@ -976,7 +976,7 @@ namespace renderdocui.Windows m_Core.Renderer.BeginInvoke((ReplayRenderer r) => { m_Output = r.CreateOutput(renderHandle); - //m_Output.SetPixelContext(contextHandle); + m_Output.SetPixelContext(contextHandle); m_Output.SetOutputConfig(outConfig); this.BeginInvoke(new Action(UI_CreateThumbnails));