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When opening a texture in raw buffer viewer, scroll to selected point
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@@ -287,6 +287,13 @@ struct IBufferViewer
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)");
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virtual void ScrollToRow(int row, MeshDataStage stage = MeshDataStage::VSIn) = 0;
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DOCUMENT(R"(Scroll to the given column in the given stage's data.
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:param int column: the column to scroll to.
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:param ~renderdoc.MeshDataStage stage: The stage of the geometry pipeline to scroll within.
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)");
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virtual void ScrollToColumn(int column, MeshDataStage stage = MeshDataStage::VSIn) = 0;
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DOCUMENT(R"(In a raw buffer viewer, load the contents from a particular buffer resource.
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:param int byteOffset: The offset in bytes to the start of the data.
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