From 4fd97e8946839ae86aea8eca7dee3c0f18064a21 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 14 Jan 2020 14:45:19 +0000 Subject: [PATCH] D3D12 shared resources are now fully supported --- docs/behind_scenes/d3d12_support.rst | 1 - 1 file changed, 1 deletion(-) diff --git a/docs/behind_scenes/d3d12_support.rst b/docs/behind_scenes/d3d12_support.rst index 5e308edac..baef08c90 100644 --- a/docs/behind_scenes/d3d12_support.rst +++ b/docs/behind_scenes/d3d12_support.rst @@ -20,7 +20,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi * RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported. * RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines. * Reserved resources are not supported. -* Shared resources/handles are partially supported. * Pixel history is not implemented. * Shader debugging is not currently supported.