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Generate baked per-pipeline static descriptor access on Vulkan
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@@ -222,6 +222,7 @@ void DoSerialise(SerialiserType &ser, ShaderResource &el)
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SERIALISE_MEMBER(variableType);
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SERIALISE_MEMBER(bindPoint);
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SERIALISE_MEMBER(isTexture);
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SERIALISE_MEMBER(hasSampler);
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SERIALISE_MEMBER(isReadOnly);
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SIZE_CHECK(112);
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