From 506d1a12221d8e1496a62f76744c717982d302db Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Fri, 14 Mar 2025 19:09:27 +0000 Subject: [PATCH] Minor tidyup of D3D12_Mesh_Shader python --- util/test/tests/D3D12/D3D12_Mesh_Shader.py | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/util/test/tests/D3D12/D3D12_Mesh_Shader.py b/util/test/tests/D3D12/D3D12_Mesh_Shader.py index fe7a37762..2f8fa086a 100644 --- a/util/test/tests/D3D12/D3D12_Mesh_Shader.py +++ b/util/test/tests/D3D12/D3D12_Mesh_Shader.py @@ -32,16 +32,16 @@ class D3D12_Mesh_Shader(rdtest.TestCase): posY = orgY if vert == 0: - posX += -0.2 - posY += -0.2 + posX += -triSize + posY += -triSize uv = [0.0, 0.0] elif vert == 1: posX += 0.0 - posY += 0.2 + posY += triSize uv = [0.0, 1.0] elif vert == 2: - posX += 0.2 - posY += -0.2 + posX += triSize + posY += -triSize uv = [1.0, 0.0] reference[i] = {