From 514f05876fe2ae8008ce2046d249d4c4ba75a3e5 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 27 Jul 2021 13:16:55 +0100 Subject: [PATCH] Mark D3D12 shader feedback as non-experimental --- renderdoc/driver/d3d12/d3d12_shader_feedback.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_shader_feedback.cpp b/renderdoc/driver/d3d12/d3d12_shader_feedback.cpp index a027c524a..6990b3916 100644 --- a/renderdoc/driver/d3d12/d3d12_shader_feedback.cpp +++ b/renderdoc/driver/d3d12/d3d12_shader_feedback.cpp @@ -33,9 +33,9 @@ RDOC_CONFIG(rdcstr, D3D12_Debug_FeedbackDumpDirPath, "", "Path to dump bindless feedback annotation generated DXBC/DXIL files."); -RDOC_CONFIG(bool, D3D12_Experimental_BindlessFeedback, false, - "EXPERIMENTAL: Enable fetching from GPU which descriptors were dynamically used in " - "descriptor arrays."); +RDOC_CONFIG( + bool, D3D12_BindlessFeedback, true, + "Enable fetching from GPU which descriptors were dynamically used in descriptor arrays."); struct D3D12FeedbackKey { @@ -278,7 +278,7 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId) if(m_BindlessFeedback.Usage.find(eventId) != m_BindlessFeedback.Usage.end()) return; - if(!D3D12_Experimental_BindlessFeedback()) + if(!D3D12_BindlessFeedback()) return; // create it here so we won't re-run any code if the event is re-selected. We'll mark it as valid