From 52909cd090524cbf15a936f572c137fa1c358631 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 10 Aug 2022 21:28:00 +0100 Subject: [PATCH] Use proper base file for editing shader files --- qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp b/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp index 65f46ec06..0ffbad8ba 100644 --- a/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp +++ b/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp @@ -997,7 +997,7 @@ IShaderViewer *PipelineStateViewer::EditOriginalShaderSource(ResourceId id, rdcstrpairs files; // add the entry point file first, if we have one - const int entryFile = shaderDetails->debugInfo.entryLocation.fileIndex; + const int entryFile = shaderDetails->debugInfo.editBaseFile; for(int i = -1; i < shaderDetails->debugInfo.files.count(); i++) {