diff --git a/renderdoc/driver/d3d11/d3d11_msaa_array_conv.cpp b/renderdoc/driver/d3d11/d3d11_msaa_array_conv.cpp index c51afd902..ef89b89ef 100644 --- a/renderdoc/driver/d3d11/d3d11_msaa_array_conv.cpp +++ b/renderdoc/driver/d3d11/d3d11_msaa_array_conv.cpp @@ -702,7 +702,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex return; } - ID3D11ShaderResourceView *srvs[8] = {NULL}; + ID3D11ShaderResourceView *srvs[16] = {NULL}; int srvIndex = 0; @@ -712,7 +712,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex srvs[srvIndex] = srvMS; - ctx->PSSetShaderResources(0, 8, srvs); + ctx->PSSetShaderResources(0, 16, srvs); // loop over every array slice in MS texture for(UINT slice = 0; slice < descMS.ArraySize; slice++)