diff --git a/renderdoc/driver/d3d12/d3d12_manager.cpp b/renderdoc/driver/d3d12/d3d12_manager.cpp index d6af00883..c805a7e7a 100644 --- a/renderdoc/driver/d3d12/d3d12_manager.cpp +++ b/renderdoc/driver/d3d12/d3d12_manager.cpp @@ -925,9 +925,9 @@ PatchedRayDispatch D3D12RaytracingResourceAndUtilHandler::PatchRayDispatch( unwrappedCmd->CopyBufferRegion(scratchBuffer->Resource(), scratchBuffer->Offset() + hitOffs, res, offs, desc.HitGroupTable.SizeInBytes); - } - ret.desc.HitGroupTable.StartAddress = scratchBuffer->Address() + hitOffs; + ret.desc.HitGroupTable.StartAddress = scratchBuffer->Address() + hitOffs; + } if(desc.CallableShaderTable.SizeInBytes > 0) { @@ -946,9 +946,9 @@ PatchedRayDispatch D3D12RaytracingResourceAndUtilHandler::PatchRayDispatch( unwrappedCmd->CopyBufferRegion(scratchBuffer->Resource(), scratchBuffer->Offset() + callOffs, res, offs, desc.CallableShaderTable.SizeInBytes); - } - ret.desc.CallableShaderTable.StartAddress = scratchBuffer->Address() + callOffs; + ret.desc.CallableShaderTable.StartAddress = scratchBuffer->Address() + callOffs; + } barrier.Transition.pResource = scratchBuffer->Resource(); barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;