From 552581bdaa842d755f123ef02fc845bdbf832aa9 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 2 Dec 2014 00:37:54 +0000 Subject: [PATCH] Fix wrong chunk enum being used --- renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp index d07cd1890..83af4d0fc 100644 --- a/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_draw_funcs.cpp @@ -1534,7 +1534,7 @@ void WrappedOpenGL::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, if(m_State == WRITING_CAPFRAME) { - SCOPED_SERIALISE_CONTEXT(MULTI_DRAWELEMENTS_INDIRECT); + SCOPED_SERIALISE_CONTEXT(MULTI_DRAWARRAYS_INDIRECT); Serialise_glMultiDrawArraysIndirect(mode, indirect, drawcount, stride); m_ContextRecord->AddChunk(scope.Get());