From 55c18e4868929e472afe6178622610133c1d8788 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 28 Nov 2023 17:04:56 +0000 Subject: [PATCH] Improve D3D12 line AA on AMD --- renderdoc/driver/d3d12/d3d12_rendermesh.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/renderdoc/driver/d3d12/d3d12_rendermesh.cpp b/renderdoc/driver/d3d12/d3d12_rendermesh.cpp index 6b194acda..fb27983dd 100644 --- a/renderdoc/driver/d3d12/d3d12_rendermesh.cpp +++ b/renderdoc/driver/d3d12/d3d12_rendermesh.cpp @@ -106,6 +106,7 @@ MeshDisplayPipelines D3D12DebugManager::CacheMeshDisplayPipelines(const MeshForm pipeDesc.pRootSignature = m_MeshRootSig; pipeDesc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE; pipeDesc.RasterizerState.AntialiasedLineEnable = TRUE; + pipeDesc.RasterizerState.MultisampleEnable = TRUE; pipeDesc.SampleMask = 0xFFFFFFFF; pipeDesc.SampleDesc.Count = D3D12_MSAA_SAMPLECOUNT; pipeDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;