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Add quad overdraw mode. Thanks Stephen Hill (@self_shadow)!
* http://blog.selfshadow.com/2012/11/12/counting-quads/ * Quad Overdraw based on ScenePS4 from the revised implementation. The colours are new, up to 20 levels. Picking pixels shows the overdraw level * Available per-pass and per-drawcall, a pass defined the same way as in the mesh view, drawcalls since last clear or RT change. * List of events now passed through to RenderOverlay the same as RenderMesh
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@@ -554,7 +554,9 @@
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"Stencil Test",
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"Viewport/Scissor Region",
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"NaN/INF/-ve Display",
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"Clipping"});
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"Clipping",
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"Quad Overdraw (Pass)",
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"Quad Overdraw (Draw)"});
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this.overlay.Name = "overlay";
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this.overlay.Size = new System.Drawing.Size(121, 25);
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this.overlay.SelectedIndexChanged += new System.EventHandler(this.overlay_SelectedIndexChanged);
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