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Allow using hex formatting strings for custom constant buffer layouts
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@@ -383,6 +383,8 @@ namespace renderdocui.Code
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ret.columns = Math.Min(format.compCount, 4);
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ret.rows = Math.Min(matrixdim, 4);
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ret.displayAsHex = hex;
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ret.members = new ShaderVariable[0] { };
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ret.value.fv = new float[16];
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