Handle purely typed texel buffers with no members

This commit is contained in:
baldurk
2016-06-01 16:48:22 +02:00
parent 6c39971374
commit 56c8fbc595
@@ -1700,7 +1700,30 @@ namespace renderdocui.Windows.PipelineState
}
}
format += "{" + Environment.NewLine + FormatMembers(1, "", shaderRes.variableType.members.Last().type.members) + "}";
if (shaderRes.variableType.members.Length > 0)
{
format += "{" + Environment.NewLine + FormatMembers(1, "", shaderRes.variableType.members.Last().type.members) + "}";
}
else
{
var desc = shaderRes.variableType.descriptor;
format = "";
if (desc.rowMajorStorage)
format += "row_major ";
format += desc.type.Str();
if (desc.rows > 1 && desc.cols > 1)
format += String.Format("{0}x{1}", desc.rows, desc.cols);
else if (desc.cols > 1)
format += desc.cols;
if (desc.name.Length > 0)
format += " " + desc.name;
if (desc.elements > 1)
format += String.Format("[{0}]", desc.elements);
}
if (buf.ID != ResourceId.Null)
{