From 575580e13bda51c506472ed71e700150858ab0de Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 6 Jul 2017 16:15:44 +0100 Subject: [PATCH] Don't try to replay vkCmdNextSubpass when doing a single-draw replay --- renderdoc/driver/vulkan/wrappers/vk_cmd_funcs.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/vulkan/wrappers/vk_cmd_funcs.cpp b/renderdoc/driver/vulkan/wrappers/vk_cmd_funcs.cpp index d875fa9ac..ff3a1410c 100644 --- a/renderdoc/driver/vulkan/wrappers/vk_cmd_funcs.cpp +++ b/renderdoc/driver/vulkan/wrappers/vk_cmd_funcs.cpp @@ -975,7 +975,9 @@ bool WrappedVulkan::Serialise_vkCmdNextSubpass(Serialiser *localSerialiser, if(m_State == EXECUTING) { - if(ShouldRerecordCmd(cmdid) && InRerecordRange(cmdid)) + // don't do anything if we're executing a single draw, NextSubpass is meaningless (and invalid + // on a partial render pass) + if(ShouldRerecordCmd(cmdid) && InRerecordRange(cmdid) && m_FirstEventID != m_LastEventID) { commandBuffer = RerecordCmdBuf(cmdid);