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Pass through resource view element size in D3D11 pipeline state
* This lets us calculate the offset and visible length when opening a buffer view from a resource binding.
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@@ -126,6 +126,7 @@ namespace renderdoc
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public bool Structured;
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public UInt32 BufferStructCount;
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public UInt32 ElementSize;
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// Buffer (SRV)
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public UInt32 ElementOffset;
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